Boston Bernard serves as the Director of the Center for Ethical Robotics, AI, and Nanotechnology. His main field is Materials Science research, and he holds a Master’s in Electrical Engineering from Northern Illinois University. His technical expertise spans nanotechnology, microcontact printing, and hybrid circuit design. Notably, his research experience includes work at CERN, where he contributed to the Fast Interaction Trigger (FIT) for the ALICE detector upgrade. Boston’s interdisciplinary background—combining physics, engineering, and materials science—provide foundation for advancing ethically grounded innovation in emerging technologies.
Yogini Aduni Hapi identifies, researches, and oversees all matters with respect to the ethics (or lack thereof) of artificial intelligence as it relates to art & music. She is a Chicago native, who has embodied art from multiple dimensions. She is a paint, and drawing artists (amongst other types of art), as well as a Yoga instructor, and nature advocate. She is also a school an administrator & faculty member for our STEM/STEAM school,
Goya Ramirez, originally hailing from Oakland, CA, has embarked on a diverse journey through life. As a marine, residential, and commercial carpenter she built and crafted with precision for 18 years. However, Goya's quest for knowledge led her down a new path. Now living in Puerto Vallarta, Mexico, Goya decided to pivot her career and earned a Bachelor's degree in Cybersecurity Engineering. In this ever-evolving field, she discovered her passion for securing digital landscapes.
Beyond her technical pursuits, Goya's creative spirit shines through. She is a creative artist who embraces poetic expressions into her life, demonstrating that even in the realm of technology, artistry knows no bounds.
PapaCanoochee is an alumnus of the University of Wisconsin-Madison, and an expert in ethical issues pertaining to usage of artificial intelligence in academia. He is an AI Researcher mainly in the fields of AI relating to academia & AI being used in the legal field.
Makalani Adisa Akinshiju is a STEM educator and technology specialist with extensive experience in engineering, curriculum development, and program leadership. He has led national STEM initiatives, developed advanced learning environments, and mentored robotics and science programs.
At CERAIN, he applies his multidisciplinary expertise in computational systems, manufacturing, and research to support the ethical development of robotics, artificial intelligence, and emerging technologies.
An alumnus of Chicago State University, Gabriel plans to earn his graduate degree in astrophysics after he serves as an officer in the Army. Afterward, he seeks to apply to the Astronaut Selection Program. Over the summer he was a study abroad student in Switzerland at CERN. He also attended the Summer Student Lecture program, and helped with the ALICE experiment at the LHC (Large Hadron Collider).
A resident of Aswan, Egypt, “Imhotep“ is one of the founders of CERAIN. He has a passion for ethical science & technology, and is a staunch proponent of STEM & STEAM education for youth globally. As a former chief of security for the late Congressman Gus Savage, Imhotep brings his experience in security, cybersecurity, and intelligence to his position as our Ethics & Safety Officer, and head of our Elderly Abuse Assistance Program. A robotics engineer & AI researcher, Imhotep developed a counter-AI/counter-robotics curriculum which is the corner stone of CERAIN’s ”other side”, and a staple to a few schools in multiple countries.
Jadmin has been researching LLMs for years almost since their inception. She is one of our key prompt engineers and AI/ANI developers working on various CERAIN projects to provide checks and balances for AI, robotics, and emerging technologies.

Originally from Venezuela, "Beba" researches, and trains artificial intelligence to understand the nuances amongst languages, dialects, and cultures throughout Latin-American countries. She also seeks to use AI to turn her love for fútbol (soccer), Boxing, and MMA (Mixed Martial Arts) into a video game.
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